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Course Outline

Foundations

  • Patterns and tiered architectures
  • Describing patterns
  • Design patterns in the design process
  • Identifying and selecting design patterns
  • Implementing design patterns

Established Patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioural Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Developing Custom Patterns

  • Determining when to create patterns
  • Formal pattern documentation
  • Organizing a pattern catalogue
  • Specific goals versus abstract goals
  • Sharing your patterns with the community

Requirements

A solid understanding of UML and proficiency in at least one object-oriented language, such as C++, C#, Java, VB.NET, or PHP 8 or later.

 14 Hours

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