Get in Touch
 Duration 14 hours

Course Outline

Introduction

  • Overview of patterns and tiered architectures
  • Methodologies for describing patterns
  • The relationship between design patterns and design
  • Identifying and selecting appropriate design patterns
  • Implementing design patterns

Established Patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioural Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Developing Patterns

  • Determining when to apply patterns
  • Creating formal pattern descriptions
  • Organizing a pattern catalogue
  • Distinguishing between particular and abstract goals
  • Sharing patterns with the pattern community

Requirements

Proficiency in UML and at least one object-oriented language such as C++, C#, Java, VB.NET, or PHP 8 (or higher) is required.

Number of participants


Price per participant

Testimonials (4)

Upcoming Courses

Related Categories