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Course Outline
Introduction to Design Thinking
- Overview of the Design Thinking framework
- Core stages: Empathize, Define, Ideate, Prototype, and Test
- Relevance to administrative and operational challenges
Gamification Basics
- Introduction to the concept and principles of gamification
- Distinguishing gamification from game design
- Exploring tools and methods for gamifying the problem-solving process
Empathy and Defining Problems
- Identifying stakeholder needs and pain points
- Utilizing gamified activities to gather insights
- Crafting clear and actionable problem statements
Ideation and Gamification
- Brainstorming methods for generating innovative solutions
- Leveraging gamification to unlock creativity
- Collaborative idea generation through team-based challenges
Prototyping and Testing
- Developing low-fidelity prototypes for workplace scenarios
- Employing gamified testing scenarios to evaluate proposed solutions
- Refining solutions iteratively based on received feedback
Implementation Strategies
- Planning and executing solutions in real-world settings
- Addressing resistance to change through increased engagement
- Evaluating the impact of implemented solutions
Gamification Showcase
- Presenting solutions using gamified storytelling techniques
- Gathering peer feedback for collaborative improvement
- Best practices for maintaining a gamified approach long-term
Conclusion and Next Steps
Requirements
- General awareness of common workplace scenarios and challenges
- An open attitude toward collaborative problem-solving methods
Target Audience
- Administrative professionals
- Operational staff
- Team leads and managers
14 Hours