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Course Outline

Introduction to Design Thinking

  • Overview of the Design Thinking framework
  • Core stages: Empathize, Define, Ideate, Prototype, and Test
  • Relevance to administrative and operational challenges

Gamification Basics

  • Introduction to the concept and principles of gamification
  • Distinguishing gamification from game design
  • Exploring tools and methods for gamifying the problem-solving process

Empathy and Defining Problems

  • Identifying stakeholder needs and pain points
  • Utilizing gamified activities to gather insights
  • Crafting clear and actionable problem statements

Ideation and Gamification

  • Brainstorming methods for generating innovative solutions
  • Leveraging gamification to unlock creativity
  • Collaborative idea generation through team-based challenges

Prototyping and Testing

  • Developing low-fidelity prototypes for workplace scenarios
  • Employing gamified testing scenarios to evaluate proposed solutions
  • Refining solutions iteratively based on received feedback

Implementation Strategies

  • Planning and executing solutions in real-world settings
  • Addressing resistance to change through increased engagement
  • Evaluating the impact of implemented solutions

Gamification Showcase

  • Presenting solutions using gamified storytelling techniques
  • Gathering peer feedback for collaborative improvement
  • Best practices for maintaining a gamified approach long-term

Conclusion and Next Steps

Requirements

  • General awareness of common workplace scenarios and challenges
  • An open attitude toward collaborative problem-solving methods

Target Audience

  • Administrative professionals
  • Operational staff
  • Team leads and managers
 14 Hours

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