Course Outline
1. GUIDING PRINCIPLES
Explore the fundamental principles of user-centred design
Gain an introduction to ISO 9241, a key standard in the field of usability
Understand the distinctions between usability and user experience
Learn to confidently identify user needs and objectives
2. USER RESEARCH
Identify the essential components of use
Develop effective interviewing techniques for target audiences
Distinguish between observation and interpretation
Collect and analyze high-quality user data
Refine your research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify the potential users of your product or system
Create product personas and interpret their specific needs
Explain Hick’s Law and its relationship between the number of interface choices and cognitive load
Define and manage the key elements of user stories
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction
Utilize behavioral data to evaluate strong and weak design concepts
Select between design alternatives using A/B testing methods
Understand the significance of iterative design
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent experience
Create seamless interactions between users and products or services
Organize, structure, and label content, functions, and features
Differentiate between implementation, mental, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for user interfaces
Clarify the concept of progressive disclosure
Differentiate between interaction design and information architecture
Recognize the importance of consistency in user interface design
7. VISUAL DESIGN
Design user interfaces that leverage universal principles of visual design
Evaluate effective and ineffective page layouts
Select the correct interactive controls in user interface design
Enhance research insights through the use of eye-tracking methodologies
8. INTERFACE PROTOTYPING
Choose between different prototyping types, such as paper and digital prototypes
Describe the differences between prototypes and sketches
Explore multiple design solutions before finalizing a specific approach
Practically sketch paper prototypes
9. USABILITY EVALUATION
Recall Jacob Nielsen’s usability heuristics and other key principles
Identify the various types of usability evaluations
Document data collected from usability evaluations
Assess system usability by applying usability heuristics.
Requirements
No specific prerequisites are required to join this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!