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Course Outline

Curves and Surfaces

  • Essential tools and structural concepts
  • Bézier and NURBS curves
  • Manipulating object transformations
  • Defining shapes and splines

Metaballs and Hair Particles

  • Core tools and underlying structure
  • Creation and editing of meta objects
  • Utilizing Grease Pencil
  • Adjusting particle systems

Animation and Rigging

  • Managing keyframes and keying sets
  • Rigging using armatures
  • Implementing lattices
  • Configuring constraints, actions, and drivers

Markers, shape keys, and motion paths

Non-destructive Modeling

  • Overview of geometry nodes
  • Introduction to animation nodes

Rendering 3D Scenes

Blender's rendering engines for animation

  • Eevee, Cycles, and Workbench modes
  • Applying cameras, lighting, and materials
  • Shading nodes and color management
  • Freestyle non-photorealistic (NPR) rendering
  • Managing layers and render passes

File Export

  • Compatible media formats
  • Exporting to Alembic
  • Utilizing the Collada module
  • Exporting to USD, SVG, and PDF formats

Troubleshooting

Summary and Recommended Next Steps

Requirements

  • General computer proficiency
  • Basic familiarity with 3D modeling concepts

Target Audience

  • Artists
  • Game developers
  • Beginners with no prior experience
 14 Hours

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