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Course Outline
Curves and Surfaces
- Essential tools and structural concepts
- Bézier and NURBS curves
- Manipulating object transformations
- Defining shapes and splines
Metaballs and Hair Particles
- Core tools and underlying structure
- Creation and editing of meta objects
- Utilizing Grease Pencil
- Adjusting particle systems
Animation and Rigging
- Managing keyframes and keying sets
- Rigging using armatures
- Implementing lattices
- Configuring constraints, actions, and drivers
Markers, shape keys, and motion paths
Non-destructive Modeling
- Overview of geometry nodes
- Introduction to animation nodes
Rendering 3D Scenes
Blender's rendering engines for animation
- Eevee, Cycles, and Workbench modes
- Applying cameras, lighting, and materials
- Shading nodes and color management
- Freestyle non-photorealistic (NPR) rendering
- Managing layers and render passes
File Export
- Compatible media formats
- Exporting to Alembic
- Utilizing the Collada module
- Exporting to USD, SVG, and PDF formats
Troubleshooting
Summary and Recommended Next Steps
Requirements
- General computer proficiency
- Basic familiarity with 3D modeling concepts
Target Audience
- Artists
- Game developers
- Beginners with no prior experience
14 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue