Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Course Outline
Introduction
- A comparative look at Blender, Autodesk 3ds Max, and Cinema 4D
- An overview of Blender's key features and advantages
Getting Started
- Installation of Blender
- Fundamentals of 3D modeling
- Navigating the User Interface (UI)
Editing Basics
- Understanding the different types of editors
- Transitioning between Edit and Object modes
- Manipulating vertices, edges, and faces
- Modifying mesh data and objects
Modeling Meshes
- Exploring various modeling modes
- Effective mesh structuring techniques
- Adding and controlling primitives
- Selection and editing of meshes
- Understanding object data, vertex groups, and custom data attributes
- UV mapping and unwrapping processes
- Mesh analysis and retopology workflows
Sculpting and Painting
- Activating selection masking
- Effective use of the brush tool
- Shaping models using Sculpt Mode
- Applying adaptive sculpting techniques
- Modifying UV textures and images
Rendering 3D Scenes
- Overview of Blender's available render engines
- Utilizing Eevee, Cycles, and Workbench
- Setting up cameras, light sources, and materials
- Working with shader nodes and color management
- Implementing Freestyle for non-photorealistic (NPR) rendering
- Managing layers and render passes
- Rendering and previewing animations
Exporting Files
- Review of supported media formats
- Exporting assets to Alembic
- Utilizing the Collada module
- Exporting to USD, SVG, and PDF formats
Troubleshooting and Conclusion
- Strategies for common troubleshooting
- Summary of key learning points and recommended next steps
Requirements
Prerequisites
- Fundamental proficiency in computer operation.
- Basic familiarity with 3D modeling principles.
Intended Audience
- Artists
- Game developers
- Complete beginners
21 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue