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Course Outline

Introduction

  • A comparative look at Blender, Autodesk 3ds Max, and Cinema 4D
  • An overview of Blender's key features and advantages

Getting Started

  • Installation of Blender
  • Fundamentals of 3D modeling
  • Navigating the User Interface (UI)

Editing Basics

  • Understanding the different types of editors
  • Transitioning between Edit and Object modes
  • Manipulating vertices, edges, and faces
  • Modifying mesh data and objects

Modeling Meshes

  • Exploring various modeling modes
  • Effective mesh structuring techniques
  • Adding and controlling primitives
  • Selection and editing of meshes
  • Understanding object data, vertex groups, and custom data attributes
  • UV mapping and unwrapping processes
  • Mesh analysis and retopology workflows

Sculpting and Painting

  • Activating selection masking
  • Effective use of the brush tool
  • Shaping models using Sculpt Mode
  • Applying adaptive sculpting techniques
  • Modifying UV textures and images

Rendering 3D Scenes

  • Overview of Blender's available render engines
  • Utilizing Eevee, Cycles, and Workbench
  • Setting up cameras, light sources, and materials
  • Working with shader nodes and color management
  • Implementing Freestyle for non-photorealistic (NPR) rendering
  • Managing layers and render passes
  • Rendering and previewing animations

Exporting Files

  • Review of supported media formats
  • Exporting assets to Alembic
  • Utilizing the Collada module
  • Exporting to USD, SVG, and PDF formats

Troubleshooting and Conclusion

  • Strategies for common troubleshooting
  • Summary of key learning points and recommended next steps

Requirements

Prerequisites

  • Fundamental proficiency in computer operation.
  • Basic familiarity with 3D modeling principles.

Intended Audience

  • Artists
  • Game developers
  • Complete beginners
 21 Hours

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