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Course Outline
Introduction
- Review of RealityCapture capabilities and benefits
- Insights into the photogrammetry process
Getting Started
- Setting up RealityCapture
- Exploring the user interface
- Techniques for capturing photos suitable for 3D modeling
- Optimizing images for processing
Creating 3D Models with RealityCapture
- Importing image and data files
- Aligning and organizing image sets
- Establishing object scale
- Adjusting control points
- Applying distance constraints
Reconstructing 3D Models
- Tuning reconstruction parameters
- Leveraging normal detail features
- Modifying layout settings
- Utilizing selection and filtering utilities
- Applying textures to 3D models
Enhancing and Rendering 3D Models
- Optimizing model complexity
- Employing reprojection and manual unwrapping
- Handling animations
- Performing renders within RealityCapture
- Exporting models in various formats
- Deploying to Unreal Engine, Sketchfab, or Cesium ion
Troubleshooting
Conclusion and Future Directions
Requirements
- Familiarity with 3D modeling
Target Audience
- Design engineers
- Architects
- Video game developers
21 Hours