Get in Touch
 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: key concepts, historical evolution, and modern applications
  • Under the hood of AR: sensors, camera inputs, and computer vision basics
  • A review of ARCore capabilities and compatible device ecosystems

Setting Up the Development Environment

  • Installing and configuring the ARCore SDK for both Android Studio and Unity
  • Managing necessary libraries, build tools, and project dependencies
  • Optimizing project settings and establishing device debugging protocols

Exploring ARCore Components and APIs

  • Mastering motion tracking and enhancing environmental awareness
  • Leveraging plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors to facilitate shared AR experiences
  • Integrating 3D models, textures, and materials into AR scenes

Hands-On Project Development

  • Designing and building an AR-based simulation for commercial use
  • Creating engaging interactive interfaces and product visualization features
  • Coding basic user interactions such as touch, rotation, and scaling

Integration and Release Strategy

  • Testing AR applications on compatible Android devices
  • Handling app export, packaging, and distribution via the Play Store or internal channels
  • Applying best practices for performance optimization, UX design, and data management
  • Preparing comprehensive documentation and project assets for stakeholder presentation

Capstone Project

  • Designing and developing a commercial AR prototype for educational contexts
  • Demonstrating and evaluating the technical functionality of the solution
  • Assessing pedagogical impact and discussing practical real-world applications

Requirements

  • A foundational grasp of Android development workflows or Unity interface mechanics
  • Basic familiarity with 3D graphics principles and mobile application architecture
  • A keen interest in educational technology and the creation of interactive digital media

Target Audience

  • Academic faculty and instructors specializing in technology and innovation curricula
  • Software developers and content creators exploring AR application possibilities
  • Educators seeking to integrate immersive tools into academic and commercial frameworks

Number of participants


Price per participant

Upcoming Courses

Related Categories