Get in Touch

Course Outline

Foundations of Augmented Reality

  • Exploring AR: key concepts, historical evolution, and practical applications.
  • Mechanisms of AR: leveraging sensors, camera inputs, and computer vision basics.
  • Surveying ARCore’s capabilities and identifying compatible devices.

Establishing the Development Environment

  • Configuring the ARCore SDK for seamless integration with Android Studio and Unity.
  • Installing essential libraries, build tools, and project dependencies.
  • Optimizing project settings and establishing device debugging protocols.

Core ARCore Components and APIs

  • Achieving precise motion tracking and environmental awareness.
  • Leveraging plane detection, light estimation, and depth APIs for realistic rendering.
  • Implementing Cloud Anchors to facilitate shared AR experiences across users.
  • Managing 3D models, textures, and materials within the AR environment.

Applied Project Development

  • Conception and development of an AR-based commercial simulation application.
  • Designing interactive interfaces and robust product visualization features.
  • Enabling user interactions such as touch, rotation, and scaling.

Integration and Market Deployment

  • Validating AR application performance on compatible Android devices.
  • Handling app export, packaging, and distribution via the Play Store or internal channels.
  • Applying best practices for performance optimization, user experience, and data management.
  • Compiling documentation and project assets for professional presentation.

Capstone Project

  • Designing and building an AR prototype aimed at commercial education.
  • Demonstrating technical functionality and conducting a thorough evaluation.
  • Assessing pedagogical impact and discussing practical real-world applications.

Conclusions and Future Directions

Requirements

  • Foundational knowledge of Android development workflows or the Unity interface.
  • Familiarity with 3D graphics principles and the development of mobile applications.
  • A strong interest in educational technology and interactive digital media.

Target Audience

  • Faculty members and instructors operating within technology and innovation programs.
  • Developers and content creators with a keen interest in AR application development.
  • Educators seeking to explore immersive tools for both academic and commercial contexts.
 21 Hours

Number of participants


Price per participant

Upcoming Courses

Related Categories