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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: key concepts, historical evolution, and modern applications
- Under the hood of AR: sensors, camera inputs, and computer vision basics
- A review of ARCore capabilities and compatible device ecosystems
Setting Up the Development Environment
- Installing and configuring the ARCore SDK for both Android Studio and Unity
- Managing necessary libraries, build tools, and project dependencies
- Optimizing project settings and establishing device debugging protocols
Exploring ARCore Components and APIs
- Mastering motion tracking and enhancing environmental awareness
- Leveraging plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors to facilitate shared AR experiences
- Integrating 3D models, textures, and materials into AR scenes
Hands-On Project Development
- Designing and building an AR-based simulation for commercial use
- Creating engaging interactive interfaces and product visualization features
- Coding basic user interactions such as touch, rotation, and scaling
Integration and Release Strategy
- Testing AR applications on compatible Android devices
- Handling app export, packaging, and distribution via the Play Store or internal channels
- Applying best practices for performance optimization, UX design, and data management
- Preparing comprehensive documentation and project assets for stakeholder presentation
Capstone Project
- Designing and developing a commercial AR prototype for educational contexts
- Demonstrating and evaluating the technical functionality of the solution
- Assessing pedagogical impact and discussing practical real-world applications
Requirements
- A foundational grasp of Android development workflows or Unity interface mechanics
- Basic familiarity with 3D graphics principles and mobile application architecture
- A keen interest in educational technology and the creation of interactive digital media
Target Audience
- Academic faculty and instructors specializing in technology and innovation curricula
- Software developers and content creators exploring AR application possibilities
- Educators seeking to integrate immersive tools into academic and commercial frameworks