Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Course Outline
Foundations of Augmented Reality
- Exploring AR: key concepts, historical evolution, and practical applications.
- Mechanisms of AR: leveraging sensors, camera inputs, and computer vision basics.
- Surveying ARCore’s capabilities and identifying compatible devices.
Establishing the Development Environment
- Configuring the ARCore SDK for seamless integration with Android Studio and Unity.
- Installing essential libraries, build tools, and project dependencies.
- Optimizing project settings and establishing device debugging protocols.
Core ARCore Components and APIs
- Achieving precise motion tracking and environmental awareness.
- Leveraging plane detection, light estimation, and depth APIs for realistic rendering.
- Implementing Cloud Anchors to facilitate shared AR experiences across users.
- Managing 3D models, textures, and materials within the AR environment.
Applied Project Development
- Conception and development of an AR-based commercial simulation application.
- Designing interactive interfaces and robust product visualization features.
- Enabling user interactions such as touch, rotation, and scaling.
Integration and Market Deployment
- Validating AR application performance on compatible Android devices.
- Handling app export, packaging, and distribution via the Play Store or internal channels.
- Applying best practices for performance optimization, user experience, and data management.
- Compiling documentation and project assets for professional presentation.
Capstone Project
- Designing and building an AR prototype aimed at commercial education.
- Demonstrating technical functionality and conducting a thorough evaluation.
- Assessing pedagogical impact and discussing practical real-world applications.
Conclusions and Future Directions
Requirements
- Foundational knowledge of Android development workflows or the Unity interface.
- Familiarity with 3D graphics principles and the development of mobile applications.
- A strong interest in educational technology and interactive digital media.
Target Audience
- Faculty members and instructors operating within technology and innovation programs.
- Developers and content creators with a keen interest in AR application development.
- Educators seeking to explore immersive tools for both academic and commercial contexts.
21 Hours