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Course Outline

Introduction

  • What is Autodesk 3ds Max and its key use cases?/li>
  • Comparing 3ds Max with alternative 3D software solutions
  • Overview of 3ds Max features and underlying architecture
  • Setting up the development environment

Getting Started

  • Creating and saving a new project
  • Exploring the user interface and navigation features
  • Customizing the user interface and personal preferences
  • Utilizing help resources and documentation

3D Modeling

  • Understanding core 3D modeling concepts and terminology
  • Creating and editing 3D objects
  • Modifying and manipulating 3D geometry
  • Refining and optimizing 3D object structures

3D Texturing and Shading

  • Grasping 3D texturing and shading principles and terminology
  • Applying colors, textures, and effects to 3D objects
  • Creating and managing material and map libraries
  • UV unwrapping and editing

3D Lighting and Cameras

  • Understanding 3D lighting and camera principles and terminology
  • Setting up scenes with lights and cameras
  • Adjusting light and camera properties and effects
  • Incorporating backgrounds, fog, and atmospheric elements

3D Animation

  • Understanding 3D animation principles and terminology
  • Animating objects and creating keyframes, curves, and trajectories
  • Editing and refining animation sequences
  • Adding secondary animations and dynamics

3D Rendering

  • Understanding 3D rendering principles and terminology
  • Rendering scenes and exporting images or video files
  • Balancing render quality and performance
  • Applying post-processing effects

Summary and Next Steps

Requirements

  • Foundational understanding of computer graphics and 3D modeling concepts
  • Proficiency with the Windows operating system and basic file management

Audience

  • Graphic designers
  • Artists
 14 Hours

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